
Your grade is built from real combat data โ not just what content you've cleared. Every dungeon run and raid encounter is analyzed across multiple dimensions of play.
B is the center by design. The grades above B are where real skill differentiation happens. A grade isn't a participation trophy โ it's earned through execution.
Each spec is rated independently. Your healer has its own grade. Your DPS alt has its own. Early season scores may shift as the population grows โ the system gets sharper with volume, not because the formula changes.
Your grade measures how well you perform โ not just what you've completed. IO tells you what someone has done. Summoned tells you how well they did it.
Six dimensions are analyzed for every run:
Throughput โ Your damage or healing output, ranked against your spec at your key level.
Healability โ How easy you are to heal. Avoidable damage taken, defensive usage, and damage volatility. Healers see this as a "Clean Player" badge on your profile when you're above the threshold. This is what separates the DPS who makes their healer's life easy from the one who doesn't.
Interrupts โ Your interrupt contribution relative to your group and class toolkit. A Prot Paladin on a 15-second cooldown is compared to other Prot Paladins, not to a Shadow Priest on a 45-second cooldown. If your group handled 95% of kicks, everyone gets credit.
Avoidable Damage โ Did you stand in the bad? Mechanics you could have dodged but didn't.
Key Outcome โ Did you time it? By how much? A +3 upgrade matters more than a barely-timed key.
Utility โ Dispels, crowd control, and other contributions beyond your primary role.
Dimensions are weighted by key level. In lower keys, throughput matters most โ just kill stuff. In higher keys, survival and interrupts take over โ one missed kick or one death can end a run. If a dimension has no data, its weight is redistributed. You are never penalized for missing data.
Grades are population-relative. Every grade is a real ranking against other players of your spec, not a fixed threshold.
Scores start fast and get deeper as more data arrives:
Quick Read โ Instant, based on timing and completion data. How fast did you clear? How consistently do you time? Available for every character.
Combat Score โ Adds Warcraft Logs data: throughput, deaths, interrupts. Requires logged runs.
Summoned Score โฆ โ Full behavioral analysis including healability, avoidable damage, utility, and consistency across all your runs. The deepest view of how you play. Marked with โฆ on your profile.
Each depth builds on the last. Your grade only gets more accurate โ never less.
Confidence is separate from your grade. It measures how much data backs the score. A B+ with high confidence is a proven performer. An A with low confidence might look great but needs more runs to confirm.
Low confidence doesn't lower your grade โ it means the grade could shift as more data comes in. More runs = higher confidence = more stable grade.
If you're a DPS or tank and your healability score is above the threshold, you earn a "Clean Player" badge on your profile. This means you use defensives, avoid unnecessary damage, and don't make your healer's job harder than it needs to be.
The badge has three tiers: Good, Great, and Exceptional. Only players who qualify see it โ there's no "bad healer burden" badge. If you don't have it, you just don't have it.
Run more keys โ volume builds confidence and proves consistency.
Time your keys โ Key Outcome rewards beating the timer.
Stay alive โ deaths are heavily weighted in higher keys.
Kick and dodge โ interrupts and avoidable damage separate good from great.
Use your toolkit โ defensives, dispels, CC. The healability dimension rewards players who make their healer's life easy.
Play consistently โ ten solid runs move the needle more than one great run.
| Dungeon | +2โ5 | +6โ9 | +10โ14 | +15+ |
|---|---|---|---|---|
| AA | โ | 0%0/1 | โ | โ |
| MC | โ | โ | 100%1/1 | โ |
| MT | โ | โ | 0%0/1 | โ |
| NPX | โ | 50%1/2 | 100%2/2 | โ |
| POS | โ | โ | 100%1/1 | โ |
| SEAT | 100%1/1 | โ | 100%1/1 | โ |
| SR | โ | โ | 100%1/1 | โ |
| WS | โ | โ | 80%4/5 | โ |
Updates as Midnight S1 runs are logged
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